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If you pick the Demolitionist specialization, you gain access to an Artillery Turret.
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Simple, easy to use, and effective, the best traits that you can ask for in a Skill. If you really can't make up your mind, the standard Turret is always a solid choice for every scenario while the flamethrower Turret offers extreme close range crowd control and damage. All of them are equally potent at their intended role, with the only downside being that you can only equip one variant at a time. As one may expect, the Turret offers automated gunfire in a variety of flavors. Seeing as how you're generally going to be outnumbered in The Division 2, it might be a good idea to bring something along that can watch your back for you. Of course, one can argue that it would be more effective to equip a Skill that actually does something 99% of the time to prevent dying to begin with. If you're playing with a group, you won't have to risk leaving cover to revive someone.
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The Reviver Hive simply makes it so that if you're playing solo, you basically have two lives. The ability to completely undo a death is extremely powerful in any game, and this is no different in The Division 2. It should also be noted that Skill power bonuses and mods appear to be drastically underpowered, making some Skills feel particularly terrible at endgame. Healing and utility Skills generally scale better and remain relatively effective at the endgame. Fortunately, the status effects that Skills apply aren't really affected by enemy health. Some of the Skills, especially the DPS related ones like the Turret, slowly lose their effectiveness as a result. It should be noted that as you advance through the endgame world stages, enemy health and damage scales up drastically.
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With so many Skills to unlock, it can be hard to decide which is the "best." To help you decide, here is a brief overview of the most universally useful and the most niche Skills. As such, it's important to equip the right Skills for the right situations. It may not seem like it at first, given the modern setting and heavy emphasis on firearms, but your gear and abilities (referred to as Skills in the game) arguably have as much of an impact on your performance in combat as your ability to click heads. At its core, The Division 2 is more of a RPG than a third person cover shooter.
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